Preview: youtu.be/3yomiM4JOEU
Emit CASCADE particles from user-defined text. Text can be specified directly on the emitter module, or customized in the class defaults and at runtime in Blueprints via a special ParticleTextParamComponent.
(Niagara not supported)
** NEW! NOW SUPPORTS ANDROID FOR 4.23 AND UP **
Technical Details
New Particle Emitter Module: UParticleModuleLocationText (Supported on GPU)
Parameters:
Text
Font
Scale
HorizontalAlignment
VerticalAlignment
MaskValue
CanvasSize
TexelDensity
HorizontalAnchor
VerticalAnchor
ShuffleParticlesOnNewText *(not supported on GPU)
ShuffleLocationType
ShuffleEasingFunc
ShuffleDurationMax
ShuffleDurationMin
New SceneComponent: UParticleTextParamComponent
Parameters:
Text
Font
Scale
Horizontal Alignment
Vertical Alignment
Mask Value
Canvas Size
Texel Density
Horizontal Anchor
Vertical Anchor
Network Replicated: No
Supported Development Platforms: win64/win32
Supported Target Build Platforms: win64/win32
Documentation: killerrefresh.com/Particle-Text-Plugin/
Tutorial Project: Download
Support Thread: here