Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
Particle Text | Code Plugins
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Preview: youtu.be/3yomiM4JOEU


Emit CASCADE particles from user-defined text. Text can be specified directly on the emitter module, or customized in the class defaults and at runtime in Blueprints via a special ParticleTextParamComponent.

(Niagara not supported)


** NEW! NOW SUPPORTS ANDROID FOR 4.23 AND UP **

Technical Details

New Particle Emitter Module: UParticleModuleLocationText (Supported on GPU)

Parameters:

Text

Font

Scale

HorizontalAlignment

VerticalAlignment

MaskValue

CanvasSize

TexelDensity

HorizontalAnchor

VerticalAnchor

ShuffleParticlesOnNewText *(not supported on GPU)

ShuffleLocationType

ShuffleEasingFunc

ShuffleDurationMax

ShuffleDurationMin


New SceneComponent: UParticleTextParamComponent

Parameters:

Text

Font

Scale

Horizontal Alignment

Vertical Alignment

Mask Value

Canvas Size

Texel Density

Horizontal Anchor

Vertical Anchor


Network Replicated: No

Supported Development Platforms: win64/win32

Supported Target Build Platforms: win64/win32

Documentation: killerrefresh.com/Particle-Text-Plugin/

Tutorial Project: Download

Support Thread: here