Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
All scenes are included
Enter the Oceanology community and request your complete documentation
Discord
Oceanology community
Technical Details
Current Version 5.1.4
Features:
- Gerstner wave
- Quadtree
- Compatible with UE5
- Water cut off effect
- Infinite ocean in real time
- Buoyancy
- Transparency
- Ocean storm modes
- Advanced wave modifier
- Subsurface scattering
- New distance field mask
- Advanced details selector
- Underwater
- God Rays
- Caustics
- Foam Generator
- Procedural foam for great heights
- Tesellation
- Buoyancy Consumption Modifier
- Advanced refraction
- Integrated Lake System
- Volume-based swimming system
- Advanced boats
- Coastal effect
- Landscape Modulation
- Scanned trees
- Scanned Rocks
- Dome for cities under the ocean
- Multiple environments
- Advanced LOD
- New Advanced Shoreline System
- FFT ocean appearance
- Advanced normals system
- Fog adapted to the state of light
Code Modules:
- Actor Oceanology
- BP Oceanology
Number of Blueprints: 32
Number of C++ Classes: 4
Supported Development Platforms: Windows - Mac
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord.
Example Project: Plugin