Bake Morph Targets, Combine Morph Targets and Copy Morph Targets. All without leaving the editor.
See Detailed explanation of all features here: https://kostenickj.com/docs/morphtools
Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1635226-morph-tools-plugin
Discord Server: https://discord.gg/B8sNvGX
NOTE: starting form the 5.2 version the example map and assets are bundled with the plugin!
NOTE: I can only support the 2 most recent engine versions.
Editor:
- Bake and remove morph targets from skeletal meshes. Increase performance.
- Create morph presets
- Custom Morph Tools Asset editor
- COPY MORPHS from one mesh to another - Based on vertex proximity.
- COMBINE morphs - Combine multiple morph targets into a single morph target. Save RAM.
see: Editor Documentation
Runtime:
- Bake and remove morph targets from skeletal meshes. Increase performance.
- Save and load the baked mesh to disc
- Set morphs based on a morph preset
- presets can be constructed at runtime or in the Morph Tools Editor
Technical Details
Code Modules:
- MorphToolsRuntime - Runtime
- MorphToolsEditor - Editor
Number of Blueprints: 0
Number of C++ Classes: 20+
Network Replicated: NO
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://kostenickj.com/docs/morphtools
Example Project 424 and below: https://www.dropbox.com/s/v8p151s6zscesmg/MorphToolsExample.zip?dl=0
Example Project 425 Only: https://www.dropbox.com/s/eq29ymjx0qgw40k/MorphToolsExample_425AndUp.zip?dl=0
Example Project 426 Only: https://www.dropbox.com/s/nwrnm4tp10693d0/MorphToolsExample_426AndLater.7z?dl=0
Example Project UE5 Only: https://drive.google.com/file/d/1oYvCzNwwykItDenuom0XgoyLI5J81DrL/view?usp=sharing