Inventory Plugin | Code Plugins
Inventory Plugin | Code Plugins
Inventory Plugin | Code Plugins
Inventory Plugin | Code Plugins Inventory Plugin | Code Plugins Inventory Plugin | Code Plugins

You can find the new documentation on this website: https://inventory-plugin-documentation.rf.gd


Support for Unreal Engine 4.25, 4.26 and 4.27 is no longer available. Please update your engine to 5.



Introduces new generic inventory related blueprint and networking ready UI, Component, and DataAsset classes to create complex inventory systems.

  • Add new item types fast
  • Generic item drop class suitable for 2D and 3D
  • Already comes with predefined functions to pick up, equip, swap, or remove items
  • Networking ready, tested with AWS



Work in Progress:

  • Further networking improvements
  • Updating Website (Documentation)









[Changelog V2.2.4 + UE 5.2]

• Resolved an issue involving the deletion of items from inventories. Verify everything you've placed again in case your item amounts have been reset to 0

• Removed version 4.27 of the plugin (Epic Games only supports the three latest versions for code plugins)


Technical Details

Features:

  • UI, Component and DataAsset Classes
  • Networking (With validation)
  • Scaleable Item Structure

Code Modules:

  • InventorySystem (Runtime)
  • InventorySystemEditor (Editor)

Number of C++ Classes:

  • 19

Network Replicated:

  • Yes

Supported Development Platforms:

  • UE5: Win64, Linux
  • UE4: Win64, Win32, Linux, LinuxAArch64

Supported Target Build Platforms:

  • UE5: Win64, Linux, Android
  • UE4: Win64, Win32, Linux, LinuxAArch64, Android

Documentation/Support:

Example Project:

Important/Additional Notes:

  • It may be possible to build this plugin against Mac or iOS and other platforms (Runtime). Currently, I have no way of testing this.