Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins
Dynamic Surface Navigation | Code Plugins Dynamic Surface Navigation | Code Plugins Dynamic Surface Navigation | Code Plugins Dynamic Surface Navigation | Code Plugins Dynamic Surface Navigation | Code Plugins Dynamic Surface Navigation | Code Plugins

The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE's existing navigation features such as nav modifiers, nav filters, nav links and more. Also works on planets and with the Voxel Plugin.

 

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Technical Details

Features:

  • Dynamic navigation on all surfaces (Ground, walls & ceilings)
  • Quickly updates as the environment changes
  • Works alongside native UE navigation to allow a mix of AI navigation systems.
  • Per pawn angle limits which limits what angles certain AI can navigate on.


Supports many of UE's native navigation features

  • Nav Mesh Bounds Volume
  • Nav modifiers
  • Simple & Smart nav links
  • Nav filters / Nav areas


Works with:

  • World partition / Level streaming / Server Travel
  • Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
  • Planets (Tested with Voxel Plugin planets & large sphere meshes) 


Code Modules:

  •  SurfaceNavPlugin (Runtime) 


Number of C++ Classes: 20+

Network Replicated: Not needed, navigation is server-side only for networked games

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows (More to come)

Documentation: DSN Docs

Example Project: Demo Project