Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins
Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins Dialogue Plugin | Code Plugins

Preview: https://www.youtube.com/watch?v=wz8SEBusQtA

Tutorial #2: https://www.youtube.com/watch?v=qGFDMaO4FrM


Dialogue Plugin allows you to easily create dialogues within UE4 and UE5 using a custom node-based editor.


Used by industry veterans:

• Piranha Games in MechWarrior 5: Mercenaries

• Iron Tower Studio in Colony Ship RPG


Features:

• Conditions and Events

• Variables in text (e.g. %charname%)

• Rich Text support

• Voice-over support

• Customizable appearance

• Typewriter effect (optional)

• Doesn't require third party software

• Source code included


Forum thread: https://forums.unrealengine.com/t/dialogue-plugin/59871

Technical Details

Sample project* from the second video: https://github.com/CodeSpartan/DialogueDemo

Sample VR project* where the VR part is already set up: https://github.com/CodeSpartan/VrDemoDialogue

*(sample projects require you to already own the plugin)


List of Modules:

• DialoguePlugin: (Runtime)

• DialoguePluginEditor: (Editor)


Technical Features:

• A new data asset type "Dialogue"

• A custom editor for that data asset, in form of a node based editor written in Slate

• A demo UMG widget used to display the dialogue in game, that can be duplicated and customized by the user

• Some icons and art for the node editor


Intended Platforms: Windows, Linux, Mac

Documentation:

• 5.0+: CURRENT

• 4.12 - 4.27: deprecated