Dialogue Builder | Code Plugins
Dialogue Builder | Code Plugins
Dialogue Builder | Code Plugins
Dialogue Builder | Code Plugins
Dialogue Builder | Code Plugins
Dialogue Builder | Code Plugins Dialogue Builder | Code Plugins Dialogue Builder | Code Plugins Dialogue Builder | Code Plugins Dialogue Builder | Code Plugins

Overview / Tutorial / Documentation / Demo / DemoEditor / MultiplayerOverview / MultiplayerDemoEditor /UE5 Overview


Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience  


Update v1.6 ready 20 December:

* Fixed bugs related to node copying

* Undo / Redo Bugs Fixed;


Upcoming Updates

How to update the plugin if I have it?

Technical Details

Features:

  • Node-based Tree Editor connected to the Blueprint Editor;
  • No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
  • Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
  • The condition uses a well-known State Machine interface;
  • Dialogue Node starts to play and calls Event for your functional needs;
  • Add Comments to your Dialogue Tree;
  • Clear and easy interface;
  • Runtime update data;

Support :

Mail: gregorshin@gmail.com

Discord: Link


Code Modules:

Runtime: DialogueBuilder

Editor: DialogueBuilderEditor 

Number of C++ Classes: 3 runtime classes, 23 editor classes;

Network Replicated: Yes;

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS