IMPORTANT REMIDER:
This plugin won't be updated to UE5 since PhysX is not supported anymore. There are no plans for a Chaos implementation yet.
Preview: youtu.be/dhw3Pz-aqL4
Library of PhysX Vehicle implementations for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.
You get:
- Full Blueprint support
- Physics Sub-Stepping support
- RVO Avoidance support
- 4-Wheeled, N-Wheeled (up to 20), Tracked (Tank) and No-Drive vehicles
- Support for manual transmission with clutch input
- Easy vehicle configuration similar to UE4 vehicles
- Support for detailed query of wheel states (i.e. TireSurfaceMaterial)
- Network Replication support
Technical Details
List of Features:
- Actors: ADcxVehicle4W, ADcxVehicleNW, ADcxVehicleTank, ADcxVehicleNoDrive
- Components: UDcxVehicleWheelsComponent, UDcxVehicleDriveComponent4W, UDcxVehicleDriveComponentNW, UDcxVehicleDriveComponentTank, UDcxVehicleNoDriveComponent
- Classes: UDcxVehicleTire, UDcxVehicleDriveRawInput4W, UDcxVehicleDriveRawInputNW, UDcxVehicleDriveRawInputTank, UDcxVehicleNoDriveRawInput
- Structs: FDcxVehicleWheelData, FDcxVehicleSuspensionData, FDcxVehicleEngineData, FDcxVehicleGearboxData, FDcxVehicleClutchData, FDcxVehicleDifferentialData4W, FDcxVehicleTireLoadFilterData, FDcxVehicleWheelState, FDcxVehicleDriveState
Network Replicated: Yes
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
Documentation Included: No
Important/Additional Notes: IRVOAvoidanceInterface is not implemented. An AI system is under development.
Future Work: AI system.
Downloadable Content: