Clouds Lighting System | Code Plugins
Clouds Lighting System | Code Plugins
Clouds Lighting System | Code Plugins
Clouds Lighting System | Code Plugins
Clouds Lighting System | Code Plugins Clouds Lighting System | Code Plugins Clouds Lighting System | Code Plugins Clouds Lighting System | Code Plugins

The plugin adds realistic light sources for 2D clouds or volumetric clouds.

It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)


VIDEO: click


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IF YOU DON'T SEE THE PLUGIN CONTENTS:

Check Show Engine Content and Show Plugin Content in a content browser settings (example).

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Light sources include a bunch of customizable parameters:

  • intensity;
  • color;
  • attenuation;
  • falloff type (exponential/inverse square);
  • etc.


All parameters are accessible via Blueprints/C++ API and sequencer.


The plugin contains different light source types:

  • PointLight
  • SpotLight


Light sources do not cast shadows for now.

Technical Details

Features:

  • Easy setup
  • No external dependencies
  • Unlimited lighting area
  • Customizable parameters
  • Network replicated
  • Compatible with any material

Code Modules:

  •  CloudsLighting [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Support: thelukerrr@gmail.com or forum

Documentation: click

Change log: click