Audio Analyzer is a plugin for Unreal Engine 4 that allow you to visualize the waveform and frequency spectrum of an audio file in real-time. Also can detect the beats of any audio source in realtime by using frequency spectrum analysis (FFT).
You can use in your games or applications and make your games react to the music. It is really easy to configure.
Current features
- Amplitude Analysis
- Frequency spectrum
- Basic beat tracking
- BPM Tracking
- Pitch Tracking
- Works with audio file, microphone and loopback input
- Support cooked builds
- Android Mobile friendly
- Full source C++ included
- Wav, Mp3, Ogg, Flac Supported
- Loopback (What-you-hear) support (Only windows)
- Offline analysis (Amplitude sections)
- Soundwave and AudioComponent support
- Audio runtime import supported
Technical Details
See below documentation to a detailed explanation of the plugin integration and supported audio files.
Number of Blueprints: 0
Number of C++ Classes: 18
Network Replicated: No
Supported Development Platforms:
- Windows
- Linux
- Mac
Supported Target Build Platforms:
- Windows 64 bits
- Android
- Linux
- Mac
- iOS
Supported Engine Versions:
- 5.1
- 5.0
- 4.27
- Older (Manual Installation)
Documentation:
Documentation | Web | Changelog | Forum support | Ticket Support
Example Projects:
Current version:
3.05 Changelog