Assembly Modular Character Creator | Code Plugins
Assembly Modular Character Creator | Code Plugins
Assembly Modular Character Creator | Code Plugins
Assembly Modular Character Creator | Code Plugins
Assembly Modular Character Creator | Code Plugins
Assembly Modular Character Creator | Code Plugins Assembly Modular Character Creator | Code Plugins Assembly Modular Character Creator | Code Plugins Assembly Modular Character Creator | Code Plugins Assembly Modular Character Creator | Code Plugins

Trailer | Discord | Tutorial

Example Projects: 4.25 | 4.26

Current Version: 2.0


NOTE: Upon release of Assembly 3.0 in the future, Unreal 4.25-4.26 will not be supported, It is recommended you update to 4.27 or 5.0 by that time.


Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.

Technical Details

Features:

  • CustomAssets:
  • Body Type: The basic storage asset for modular character meshes.
  • MeshLibrary: A library of skeletal Meshes for a body segment.
  • MeshElement: A single skeletal mesh element.
  • TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
  • Preset: A preset appearance for a character that can be reused among multiple characters.
  • Components
  • Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
  • Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
  • Character Speed States: Used for creating custom character movement and speed states.

Code Modules:

  •  AssemblyCharacterCreator (Runtime)
  •  AssemblyEditor (Editor)


Network Replicated: No

Supported Development Platforms: Windows (Untested on Mac and Linux, but should work.)