Ascent Finite State Machine | Code Plugins
Ascent Finite State Machine | Code Plugins
Ascent Finite State Machine | Code Plugins
Ascent Finite State Machine | Code Plugins Ascent Finite State Machine | Code Plugins Ascent Finite State Machine | Code Plugins

Generic Finite State Machine implementation usable throught a very easy and intuitive visual tool. Developers will be able to easily create States and Transitions.


Make your codebase cleaner and improve your production workflow by modularizing your project.


Written in C++ but everything is esposed to Blueprints, so it can be used both by Blueprint and C++ developers.


Support Synched transitions for multiplayer projects.

Used in multiple internal projects, long term support will be provided.


Natively integrated with ACF, the definitive Action RPG Creator.


Support: https://discord.gg/ahqhXnJ

Support email: info@darktowerinteractive.com

Technical Details

Features:

  •  Generic tool to handle Finite State Machines in your project
  •  Clear and easy to use visual tool
  •  Conditional Triggers
  • Replicated FSM Start / Stop and Transition Triggers

Code Modules:

  •  AGSGraphEditor [Editor]
  •  AGSGraphRuntime [Runtime]
  •  AscentStateMachineEditor [Editor]
  • AscentStateMachine [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 25

Network Replicated: Yes

Supported Development Platforms: Win64, PS4, Xbox One, Android, VR

Supported Target Build Platforms: Win64, PS4, Xbox One, Android, VR

Documentation: https://docs.google.com/document/d/1__vwE4AHADruI66caZooVuTGpn4A4gXwk712eni5YDQ/edit?usp=sharing