Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters
Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters Zombies AC | Characters

Two Low Poly Zombie Models with Two sets of Body Materials


Skinned and Rigged to the Epic Skeleton


~ 2500 tris

~ 5000 verts


PBR Materials with 2k Textures. They are 4 materials - two Body Materials that are interchangeable between the models and two Head Materials.


Two versions of each model - One full Body and the other is separated body parts, which can be used with dismemberment systems.


Two Morph targets for scarier expressions and biting - Zombie Open Mouth and Zombie Grin


Example Blueprints based on Third Person BP by Epic. Example variables to control the Morph targets and the Body Material.


The Body Parts BPs have simple dismemberment on Left Click.


Motions and Materials test(YouTube)


NO ZOMBIE ANIMATIONS INCLUDED!

The video uses Zombie Basic - MoCap Pack . They have more Zombie Packs, check them out!

Technical Details

Features:

  • Two Zombie Models with Two Materials
  • Rigged to Epic Skeleton
  • 2k Textures
  • Body parts versions of the models for dismemberment
  • PBR Materials

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes, Epic Third Person Animations

Number of Characters: 2

Vertex Counts of Characters: 2200 and 2500

Texture Resolutions: 2048x2048

Number of Animations: 6 (Third person animations by Epic)

Animation Types: In-place

Supported Development Platforms: Windows PC/MAC

Supported Target Build Platforms: Windows PC/MAC/XBOX/PS4/Android/iOS