Update. Fixed skinning in the legs.
fix root bone
Technical details
Preview Model - https://www.youtube.com/watch?v=Vw1X7o0gZTU&t=15s
Preview Epic Skeleton - https://www.youtube.com/watch?v=ISWOGGGDpUY
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Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6.
Easy Animations retarget in Unreal Engine. Or you can use my animations "х20 Attack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)"
Facial expressions are included (Morph Targets, Blendshapes). For the eyes.
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity,
5 Texture sets - Body, Teeth, Hair, Eyes, Lashes
The model is completely modular, you can remove or add any hair you want.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
The render was made in the program "Marmoset Toolbag". I am not responsible for the difference between Marmoset and Unreal renderers.
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Blendshapes / Morph Targets "Blinking eyes"
- Bones in the jaw
- Wind simulation for hair
- Modular hair
- Epic Skeleton with additional bones
- 20 animations
- 3rd person character animations are included
- Change eye and hair
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 20 or Retarget animations epic skeleton.
Animation types (Root Motion/In-place): Attack (x8) Death (x1) Hit (x2) Idle (x3) Jump (x2) Run (x1) Walk (x3) or Retarget epic skeleton
Number of characters: 1 (2skin)
Vertex counts of characters: 9827 - 117168
Number of Materials and Material Instances: 5 and 10
Number of Textures: 23
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6, Beard1-Beard4.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"