This is semi-realistic Elf character for Fantasy Game.
Very easy to use, this asset will better prototype your game instead of a mannequin.
Basic Animation[BasicLocomotion&One attack] and few morph target included.
This character rigged completely to Epic skeleton[UE4].
You can easily retarget the mannequin animations.
Preview: https://youtu.be/TFMmvOKYIBo
Retarget document: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[Demo is another asset]
Technical Details
Features:
- It is completely a mannequin skeleton[UE4].
- Basic Animation and few morph target included.
- Includes her own sword.
- Easily change the color of clothes and hair.
- Clothes and hair are moving by cloth simulation.
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes [UE4]
Animations: 11
Number of Characters: 1
Vertex Counts of Characters: LOD0: 54K LOD1: 15K LOD2: 8K LOD3: 4K
Texture Resolutions: 1024x1024, 2048x2048, 4096x4096
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important\Additional Notes: In this model the polygons under the clothes are cut out.
Update History
1.0.1 Fixed Skin material problem.
1.0.2 Fixed IK Bone
Note: [4.24] If the hair blurs unnaturally, adjust the value of the post process motion blur. (Example: Amount: 0.2 Target FPS: 60-90)