Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters
Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters Sword Elf | Characters

This is semi-realistic Elf character for Fantasy Game.

Very easy to use, this asset will better prototype your game instead of a mannequin.


Basic Animation[BasicLocomotion&One attack] and few morph target included.

This character rigged completely to Epic skeleton[UE4].

You can easily retarget the mannequin animations.


Preview: https://youtu.be/TFMmvOKYIBo

Retarget document: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[Demo is another asset]

Technical Details

Features:

  • It is completely a mannequin skeleton[UE4]. 
  • Basic Animation and few morph target included.
  • Includes her own sword.
  • Easily change the color of clothes and hair.
  • Clothes and hair are moving by cloth simulation.


Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes [UE4]

Animations: 11

Number of Characters: 1

Vertex Counts of Characters: LOD0: 54K LOD1: 15K LOD2: 8K LOD3: 4K

Texture Resolutions: 1024x1024, 2048x2048, 4096x4096

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important\Additional Notes: In this model the polygons under the clothes are cut out. 


Update History

1.0.1 Fixed Skin material problem.

1.0.2 Fixed IK Bone


Note: [4.24] If the hair blurs unnaturally, adjust the value of the post process motion blur. (Example: Amount: 0.2 Target FPS: 60-90)