Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters
Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters Subculture Guy | Characters

Support forum : Here

Demo Video

A young male in a cartoon style with modulated body parts, variations of the heads/faces, clothes, headgears, props and hairstyles. Clothing design based on a subculture of different styles. Designed for third-person games. Great for prototyping a game with lots of NPCs. The low number of polycount was keep as the main goal. Good for game performance.

50 assembled Blueprint Examples with game ready setting. The asset includes Six variations of the head.

Over 400 materials with with flexible customization. Basic set of morph targets for each type of head. Hairstyles with dynamic chains. Compatible with the Epic skeleton.

*This asset is even more organized and optimized than previous similar assets.

The design and content of the asset is similar to the content asset of the Subculture Girl, Casual Guy, Casual Girl

Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes (Animation Retargeting)

Number of characters: 3

Number of Skeletal Meshes: 94

Number of Blueprints: 53 (ThirdPerson Blueprint, Skeletal Mesh Components combination)

Vertex counts of characters: average 5700

Triangles counts: average count 12k

Texture Resolutions: 2048, 1024, 512

Number of Animations: 6 (ThirdPerson Template).

Animation type: In Place

Intended Platform: Windows

Platforms Tested: Windows

Documentation Included: No

Important\Additional Notes: No