Video overview: CLICK HERE
There are villagers' skeletons with multiple clothing variations and weapons.
You can choose a character's clothing, as well as customize its color tint. Also you can choose color tint for the skeleton itself.
Clothing parts include 26 assets:
- hats(4),
- shirts(4),
- robe,
- apron,
- pants(4),
- belts(4),
- gloves(4),
- boots(4).
Weapons include 3 modular and 12 non modular assets:
- forks (Modular),
- hammers (Modular),
- pickaxes (Modular),
- axes(3),
- knife,
- butcher's knife,
- sickle,
- fighter plank,
- fighter spear,
- scythe,
- shovel,
- torch,
- shield.
Other stuff:
- shackles(2),
- chains(3),
- flasks(2).
There are four master materials, including:
- clothing
- clothing with opacity
- weapons
- skeleton
This system makes it possible to use different color tints and dirt effects. You can also change more parameters but it is an experimental function and is disabled by default.
The skeleton and clothing are fully rigged and ready to be used in the game development.
We are planning to release more packages of other stuff like leather/plate armor in future and you'll be able to mix them with this one.
Technical Details
Features:
- Customizable character
- Tweakable color tints
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: No
Vertex counts of character:
- body - 5.9k
- hats ~ 350
- shirts ~ 400
- robe ~ 800
- apron ~ 250
- pants ~ 100-500
- belts ~ 300-500
- gloves ~ 600-2.6k
- boots ~ 600-2.5k
- weapons ~ 9.6k
- other ~ 2.2k
Texture Resolutions: 2048x2048 for body, 1024x1024 for clothing and weapons.
Supported Development Platforms: PC
Supported Target Build Platforms: PC