Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters
Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters Stylized Military Female | Characters

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Video presentation


  • UPDATE 1.01 (June 5, 2022): Added METAHUMAN compatible meshes



This character package was made in collaboration with PO-Art and contains model variants directly compatible with the PO-Art "stylized female" body type, as well as ROCKETARTS "Sporty" Female character.


Modular character kit, containing several options for the torso, legs, feet, and head accessories.

This pack is designed to be compatible with my other packs yet to be released, so basic structure elements could be mixed up with other characters. The model is divided into the following slots: Head, Head Accessory, Torso, Arms, Legs, and Feet. Contains premade textured materials as well as the masked ones for tinting.

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes, With added 4 custom bone sockets

Animated: Yes

Number of Animations : 2 + 7

Animation types: Custom: RA_Run, RA_Idle (In place) Base: ThridPerson_IdleRun2D, ThridPerson_Jump, ThridPersonIdle, ThridPersonJump_End, ThridPersonJump_Loop, ThridPersonJump_Start, ThridPersonRun, ThridPersonWalk

Number of characters: Characters are split in parts, meshes in total (Head, Head Accessory, Torso, Legs, Arms, Feet). Contains 6 pre-constructed characters.

Vertex counts of characters: 25000-32000 tris

Number of Materials and Material Instances: 88

Number of Textures: 135

Texture Resolutions: 1024x1024, 2048x2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Migrate the assets to your current project and retarget any humanoid rig animations that you would like to use to RA_Femskel.