all screen captures and video coming from vanilla ue4 version. in Realtime.
Coming from the wildest robotic engineering dream, this ultra-detailed character can fit perfectly on your sci-fi themed projects. 96k tris of pure brute force awaiting to be unleashed by brave people. With 4k textures, advanced material graph and curated design, this machine will hold perfectly on the most graphically intensive scenario, 1st view, 3rd.. 4k, 8k.. you name it. Include 4 LODS to keep a solid performance across the board. 2 Master materials with multiple parameters to customize your own look and feel.
Includes a custom animBP to show how the big chest cam works, along with 2 blendspaces and custom camera pose fbx files.
* Some animations showed in the video link are not included. You can grab em here!:
2º - MCO Mocap Basics
Technical Details
Rigged to Epic skeleton with IK bones: YES
Vertex counts of characters: 96K Tris LOD0 main mesh, 4k Tris Cam_Eye
Custom animation included: 5 camera poses, along with 1 animBP and 2 blendspaces
Number of Materials and Material Instances: 2 Master materials, 7 instances
Number of Textures: 10 Including masks, micro-details.
Texture Resolutions: 4k main textures, 1k micro-details
Supported Development Platforms: Windows, Linux, Mac
Important/Additional Notes: Press "e" to open the cam cover when simulating.