ACCESSORIES & ROBES PACK | OTHER ROG ASSETS | ROADMAP | FAQ | Documentation | YOUTUBE |
USEFUL TUTORIALS | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine
"ROG Modular Medieval Armor & Cloth" is the first & main part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.
The second & additional part is "Accessories & Robes". These 2 assets complement each other.
Demo PlayMode requires the addition of Epic's native ThirdPerson featured pack!
Please read the FAQ or the entire Documentation.
UPDATE: version 5.3 for UE5.1+ (04/08/2023):
- Manny/Quinn: skin fixes, Clothsim fixes;
- UCCS: fully reskin for UE5 characters support, ClothSim fixes;
- CC: UE5 characters support, ClothSim fixes;
- UE4 Mannequin: ClothSim fixes;
- There are some known issues that will be fixed soon;
Compatibility:
Armor & accessories models are prepared for these characters from UE MarketPlace:
- UE5 Manny & Quinn;
- UE4 Mannequin (with native skeleton): base & adapted for human anatomy;
- Character Customization by CodeSpartan: Male & Female original and revised skeleton;
- Character Customizer by mlindborg (Male&Female);
- Universal Character Customization System by FS Creations (Male&Female);
Other useful links:
- Trello with our future plans
- Documentation
- Support email: mp@atlantgames.com
Attention!
- Our assets do not include character's assets, only simplified models without any morph types, textures (for demo);
- Armor/Cloth models do not have similar “bodyfat” Morphs;
- Some modular parts are not compatible with another one, you can find all the information in the Documentation;
For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.
Technical Details
Features (Armor Pack):
- 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
- 1191 Skeletal Meshes, 621 Static meshes;
- 84 Material Instances, 3 Master Materials, 1 Material Function;
- ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
- Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
- Number of LODs for all Skeletal & Static Meshes: 4;
- Cloth simulation: chests, robes & cloaks;
Rigged: Yes
Rigged to Epic skeleton: Yes (IK bones are included);
Animated: Yes (for demonstration);
Number of Animations: 3 (for demonstration);
Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;
Demo play mode: 3 Blueprints, 1 map.