How to use my male character with ALS
Update 7/10/2019:
- Add boot without metal knees
- Removed Locomotion animations
There are many part of characters separated and blend different colors, textures and dirt
- Package included some basic animations for Assassin
- Facial rigged and included basic Facial Expressions Animations, Lipsync Animations.
- You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can't mixing with G2) packages together.
- Blend true color and textures as you want
Technical Details
Features:
- Facial Rigged.
- 35 animation, ~10 face expressions, ~ 10 Lipsync animations available.
- Blend Colors, Textures and Dirt for all SK_mesh parts.
- Assign and Retarget with Mannequin Skeleton
- Mix with all my modular male packages
- Same style as Ghost Lady S1
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video to clearly how it work)
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 15.000 - 35.000
Texture Resolutions: 2048 - 4096
Number of Animations: 35
Animation Type: Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Please read documents in Overview map