The Medieval Monks are based on the Modular Medieval NPC Characters packs. The Monks are stripped down to three different SK Item groups: costume, head, and hair. Multiple items are ready to be assembled to create your own unique spiritual medieval character.
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your monk look busy :)
The system works with Morph targets too. The hairstyle does change when a character equips a hat. The same applies for the hands when a character equips gloves.
Technical Details
Technical Details
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts:
19 SK meshes: 3 Head, 7 chest (Out of 3 Base Meshes), 1 Base hair with 3 beards, 4 hats, 1 Glove, 1 BP Function Library, and 1 BP Macro Library.
83 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
49 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
4 SM tools for hand sockets
Equipment morph dynamically for Hat/hair and Chest/Glove
Maps:
1 Overview
1 Renderscene
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default Animations)
Number of Characters: Arbitrary amount of variations per customization. 3 core types (spiritual_01, spiritual_02, and spiritual_03)
Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair
Texture Resolutions: 2048x2048 (PBR Textures)
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in Blueprint graphs, functions, and variables.