Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters
Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters Mech Constructor Humanoid Robots | Characters

3d previews:


Can be greatly expanded by the other Mech Constructor packs,

which can be found on my Unreal Marketplace page.

All the parts are fully compatible.


The units are easy to assemble - just assign the parts to the corresponding sockets and they'll snap right into place. 

The poly count of mechs varies from 2.3k to 4.2k tris. The textures vary from hand painted 4k diffuse atlas, which looks good even unlit, to the set of PBR maps.


Parts: 

  • Legs (3 levels) 
  • Humanoid arms (3 levels) 
  • Weapon mount arms (3 levels) 
  • 18 Cockpits 
  • 6 types of Shoulders
  • 10 Backpacks 
  • Shields (6 variations) 
  • Shotguns (5 levels) 
  • 3 types of Claws 
  • 2 HandGuards 
  • 2 Saw variations 
  • Hand Minigun (3 levels) 
  • Hand Shotgun (3 levels) 
  • 5 more hand weapons 


Animations: 

  • Idle 
  • Walk 
  • Turn while walking 
  • Run 
  • Turn while running 
  • Turn on place
  • Death 
  • Activate/Deactivate 
  • Punch, Block 
  • Push, Pull object 
  • Lift, Throw object 
  • Idle, Walk with object 

Technical Details

Features:

  • Modular sci-fi mechs, over 20 distinctive combinations
  • Large variety of textures, from hand-painted diffuse to PBR
  • Fully compatible with the other Mech Constructor packs


Scaled to Epic skeleton: (No)

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Animated: (Yes)

Number of characters: Over 20 distinctive characters

Triangle count of characters: From 2300 to 4200 for the assembled units

Texture Resolutions: 4096x4096 atlas for all the parts, 15 color variations

Number of Animations: 20 per character

Animation types (Root Motion/In-place): Root Motion

Supported Development Platforms: (Windows, Mac OS)

Supported Target Build Platforms: (PC, Mac, Android, iOS, PS4, Xbox)

Documentation: https://drive.google.com/open?id=0B2mY9IjHMQLbYTlSTHlnQWt1a0E