The character is rigged to epic skeleton.
Bones removed from the skeleton: all fingers bones, ball_l, ball_r, so the skeleton cannot be considered an epic. But you can still retarget animations without issue.
Quick video tutorial on retargeting animations
The character has 7 free epic test animations, a humanoid ragdoll set up and 3 physic assets.
The character has additional facial jaw bone.
Technical Details
Rigged: (Yes)
Rigged to Epic Skeleton: (No)
Animated: (NO) epic test animations provided
Number of Animations: 7 free epic test animations
Number of characters: 1
Vertex counts of character:
- Madre: 23347 vertices
Number of Materials and Material Instances: 2 Materials, 8 Material Instances, 1 Subsurface Profile.
Number of Textures: 28
- 25 body textures (4096x4096)
- 3 teeth textures (512x512)
Supported Development Platforms:
- Windows: (Yes)
Important/Additional Notes:
For the effect of dangling arms use the "Arms" Physical Asset
For the effect of dangling jaw use the "Jaw" Physical Asset