Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters
Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters Knight Errant | Characters

Unreal Engine demo

Advanced Locomotion System V4 demo

360 Preview


Communication with the author, Discord.


Big update 1.3

How to put on a weapon or assemble your character.

Added a basic body.

Reworked and optimized materials.

Old head and hair removed.

Improved textures.

Added facial morph targets for.

The model has no additional bones, because of this had to abandon the physics of the scabbard, but was added morph target, so that when you jump and walk they do not fall into the body. (more details will show in the video)



All of my characters, including this one, are of different proportions than the standard Epic Skeleton.


Be warned, this may cause some animation difficulties, such as the hands not picking up weapons accurately, additional animation corrections for my characters or something like that will be required!


The visualization of this character was done in Unreal Engine 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.


Highly detailed heavy knight character.


Has 10 sets of ready-made characters of different variations that I prepared. There are many individual parts (61 parts) from which you can assemble your variations.


Customizable materials will also add variety.


There are facial expressions and eye movements using target morphs.

A few of my blanks and the ARKit work kit



3d character model for games.

Knight errant, wearing heavy plate armor.

The character is well suited as the enemy or the main character.

The model has flexible material settings, where you can adjust the shades of color to your taste (video demonstration).

There are many individual parts/modules that can be combined in different ways.

Textures are sizes 4096 and 2048 depending on the size of the object.


PBR ORM materials.


Polygon: all together 100,00 triangles

Vertexes: 67 000 vertices.

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of characters: 10

Vertex counts of characters: 67 000

Number of Materials and Material Instances:

Materials: 7

Material Instances: 15

Number of Textures: 66

Texture Resolutions: (1024-4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No