Human Base | Characters
Human Base | Characters
Human Base | Characters
Human Base | Characters
Human Base | Characters
Human Base | Characters Human Base | Characters Human Base | Characters Human Base | Characters Human Base | Characters

Video preview and guidlines


How to use my male character with Advanced Locomotion System

V3 | V4


How to use my female characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1 | Part2


You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular chracter same gender (can't mixing with G2) packages together.

Included both Combine and Separate meshes, female with 02 hair style, male with 01 hair style

All male and female characters have facial rigged and Lipsync and Expression animations included.

You can blend color of skin and clothing same as all my characters packages.


[Please happy to Bug Report or Suggestions on my Discord]

Technical Details

Features:

  •  Facial Rigged
  •  PBR Textures

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video and here to clearly how it work)

Animated: Yes

LODs: No

Number of characters: 2

Vertex counts of characters: 15.000 - 25.000

Texture Resolutions: 2048 -4096

Number of Animations: 10

Animation types (Root Motion/In-place): In-place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Open Overview Map to find out more information

Important/Additional Notes: