How to use my female characters with Advanced Locomotion System
V4:
V3:
Update 7/10/2019:
- Add new material now you can blend color, texture, dirt with true color and textures as you want
- Removed Locomotion animation
You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can't mixing with G2) packages together.
This package included both human and Sci-fi character version with separate and combine meshes.
This characters have basic facial rig, Facial Expressions and Lipsyncs, 02 hairstyles, basic Animations for Assassin
Technical Details
Features:
- Facial Rigged
- Over 30+ Animations
- Lipsync, Face Expressions, and Animations included
- PBR Textures
- Blend clothing, skin, hairstyles, and eye colors
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Animated: Yes
Number of characters: 1
Vertex counts of characters: 15.000 ~ 30.000
Texture Resolutions: 2048 - 4096
Number of Animations: ~30
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial for female characters with Advanced Locomotion System V4
Important/Additional Notes: Please open Overview map for more information