Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters
Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters Ghost King | Characters

Ghost King - Use it as it is or over your own character. Uses simple clothing data to create natural looking robe ghost.


Video HERE

Demo HERE

See my other asset videos HERE

See my other assets page HERE

____Info videos____


Video 1 shows how to render in sequencer using the AI character and BP_Camera_character (submitted update changes)

Video 2 shows how to control the character in sequencer but still use the BP_Camera_character for rendering


Older videos about this asset:

Video 3 Using sequencer in UE 4.26

Video 4 Animation retargeting

Technical Details

Features:

 2 skeletal meshes (upper and lower parts) to use as is or with your own character

Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Animated: Yes, uses third-person template animations

Number of characters: 1 character based on third-person template character with simple ai for demo purposes + 1 camera character for demo purposes

skeletal meshes: 2

Triangle counts of skeletal meshes: 44k and 38k triangles

Number of Materials and Material Instances: 3 + 5

1 material for skeletal meshes, 1 material for ground, 1 material for particle fx

2 instances for skeletal meshes, 1 instance for crown, 1 for particle fx, 1 for ground

Number of Textures: 15 textures (4k)


Supported Development Platforms:

Windows: Yes

Mac: Yes


Also included:

BP Ai controller for ghost - simple ai - repeats "Ai goto"

BP camera character - floats around Ghost character

BP Game mode - basic game mode

BP Ghost Character - Combines mannequin and ghost skeletal meshes

BP Camera shake


2 levels - overview and demo level

1 particle fx

1 physics asset

1 level sequence (used to fade scene in and out)

1 static mesh : Crown, 15k triangles