Ghost King - Use it as it is or over your own character. Uses simple clothing data to create natural looking robe ghost.
Video HERE
Demo HERE
See my other asset videos HERE
See my other assets page HERE
____Info videos____
Video 1 shows how to render in sequencer using the AI character and BP_Camera_character (submitted update changes)
Video 2 shows how to control the character in sequencer but still use the BP_Camera_character for rendering
Older videos about this asset:
Video 3 Using sequencer in UE 4.26
Video 4 Animation retargeting
Technical Details
Features:
2 skeletal meshes (upper and lower parts) to use as is or with your own character
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: Yes, uses third-person template animations
Number of characters: 1 character based on third-person template character with simple ai for demo purposes + 1 camera character for demo purposes
skeletal meshes: 2
Triangle counts of skeletal meshes: 44k and 38k triangles
Number of Materials and Material Instances: 3 + 5
1 material for skeletal meshes, 1 material for ground, 1 material for particle fx
2 instances for skeletal meshes, 1 instance for crown, 1 for particle fx, 1 for ground
Number of Textures: 15 textures (4k)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Also included:
BP Ai controller for ghost - simple ai - repeats "Ai goto"
BP camera character - floats around Ghost character
BP Game mode - basic game mode
BP Ghost Character - Combines mannequin and ghost skeletal meshes
BP Camera shake
2 levels - overview and demo level
1 particle fx
1 physics asset
1 level sequence (used to fade scene in and out)
1 static mesh : Crown, 15k triangles