ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters
ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters ESM Royal Knight Golden Bird | Characters

This asset could be used for fantasy rpg games, in my concept design, she is a captain of royal knights, she is the enigmatic woman, dressed in a gorgeous battle dress and gold light armor, with a bird wing mask covering half her face, but still able to see her inhuman beauty. She know the city and the king very well.

Video: https://www.bilibili.com/video/BV1c64y1u7zK/

https://www.bilibili.com/video/BV1Tt4y127x3/

retarget tutorial: https://www.bilibili.com/video/BV1Yt4y1P7jG/

Technical Details

Features:

·        4K high-definition material will have better surface texture performance

·         There is a whole model of knight, modular design, 15 parts

·        APEX Cloth dynamic

·       Anim Dynamics to reinforce the performance

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Skeleton has the same structure and bone names as Epic Mannequin,some bone positions were adjusted to fit with female poses,you can easily retarget to Epick skeleton. The original pose is almost similar to UE4 pose, you can directly use the skeleton to retarget other animations if they are UE4 pose. Add 4 shoulder armor bones and 2 breast bones. These 6 bones could be used for Anim Dynamics to reinforce the performance of the model.



Animated: YES [ just epic Third BP animations]

Number of Animations: 7 [ have a Original Pose sequence in case you adjust the pose into chaos that you can easily reset by this anim sequence]

Animation types (Root Motion/In-place):In-place

Number of characters: 1 character [15 parts of same skeleton] , 1 sword , 1 shield

Vertex counts of characters: body 11085, the 14 others are 1000~6000

Number of Materials and Material Instances: 9 materials and 18 instances

Number of Textures:64

Texture Resolutions: mostly 4K and only the belt is 2k

Supported Development Platforms:

Windows: (YES)

Mac: (YES)

Documentation: No