Video: https://www.bilibili.com/video/BV1Cv411a7xK/
Already made 3 kinds of color style to satisfy the common need for ghost element. Red Green Purple
retarget tutorial: https://www.bilibili.com/video/BV1Yt4y1P7jG/
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Modular, just change the color in Material Instance could variety many kinds of appearance
- Well designed fire particle for character
- Well designed footprint particle for character
- Custom Particles for characters, Ghost fire and footprints, already have 3 color style: Red, Green, Purple
- Apex cloth
- Anim dynamics for shoulder armor
- Specific weapon and shield
- All their color style on body mesh and particles and weapon could be adjustable to keep them corresponding in Material Instance
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes, but just 6 Epic ThirdBP project animation for preview)
Number of Animations: 6
Animation types: (In-place)
Number of characters: 3
Vertex counts of characters:
Number of Materials and Material Instances: 4M 51 MI
Number of Textures: 67 Textures
Texture Resolutions: Mostly for body:4K; Small props: 2K; For particles:512*512 ;
Supported Development Platforms:
Windows: (Yes/No)
Mac: (Yes/No)
Documentation: Not now
Important/Additional Notes:
For particles, the three curves are the key to adjust the particles effect.
The particles are isolated with the character mesh, so they could be used for other characters if they need this kind of style effect.
6 FootStep, 3 Ghost fire particles;