Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters
Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters Companion AI updated | Characters

[UPDATED to v.2023 see update notes below!]

CyberCube Flock: unreal engine 4.26 - 5.0 character, monster, minion, companion or just decoration


Cubes acts as one big Cube. can roll, jump and do other things. also can be in relaxed state that allows Cubes move-roll individually. can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.


backstory:

CyberCubes are alternate product to CyberBalls. After succes of CyberBall drones, many companies entered to his industry and many of them made similar thing-drones. Here you see one of them that made with cubes-drones. They are small individual cubes that shares (or creates) a collective AI. This upper mind-AI is also recognizes itself as a big cube. (so predictable) They can roll as big big cube or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good and helpfull companion or a terrible hacker-parasyte for other/bigger robots.


2023 Update [Video preview here] is here:

  • Overhauled Material, Bevel and BP.
  • Added 10 cool animations
  • Added single cube as a static mesh
  • Added new skin textures.
  • Electric is replaced with Niagara. thanks to this electric is looks better and as cube materials is now without electric, its has much better performance. old mesh with electric polygons still there in case of need.
  • Added new controls. Tab: time dilation X: enable electric
  • Added playable demo for testing pre purchase




CyberCube Flock asset and Material preview


important to know: 

- All previews are rendered in unreal engine 5.

- Lumen is enabled for better visuals in UE5. Lumen documentation

- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems 

Technical Details

Features:

- Electric arcs with niagara.

- Physically dynamic Cubes

- Mesh topo with 7800 vertices (2023 update has edited mesh that removed electirc polygons and vertices now 3000)

- Mesh with clear topology

- Advanced material with two material mode that allows use 2 skin with masking through Cubes.

- Mixable emission effects: static, pulse and wave

- Realistic PBR

- 34 animations +10 animations added with 2023 update.





Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 34 +10 animations added with 2023 update.

Animation types In-place

Number of characters:1

Vertex counts of characters: 7800 (2023 update has edited mesh that removed electirc polygons and vertices now 3000)

Number of Materials and Material Instances: 1 advanced material and instances for it.

Number of Textures: main textures per skin. (asset comes with 2 skin) . 10 gradients. 1 wireframe. 1 wall info.

Texture Resolutions: 2048x2048

Tested on: Windows 11 for UE 4.27, 4.27, 5.0, 5.1 and 5.2