Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters
Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters Bunny Girl | Characters

Hi! Meet my new character Bunny Girl! She's cute, isn't she?😊

💗 Hope you enjoy it as much as I do. 💗

Video preview


Rigged with Epic skeleton. Physics is enabled for hair.

Facial expressions are included (ARKit\Apple blendshapes)

You can change the COLOR: clothes, hair, eyes, brows and skin.

Character is MODULAR. The asset includes separated parts: body patrs, head, hair, clothes parts. Also added a whole body without seams.

4K Clothes(Albedo, Normal, Occlusion+Metallic+Roughness, ID)

4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)

4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)

2K Hair (Albedo, Alpha, Root, Depth, ID)

1K Eyelashes, Brows (Albedo/Alpha, matID]


FULL

Verts 60424


BODY

Verts 50662

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No) Demo

Number of characters: 1

Vertex counts of characters: 60424

Number of Materials and Material Instances: 7 Materials, 32 Material Instances

Number of Textures: 34

Texture Resolutions: 4k, 2k, 1k

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: Extra bones included for tail and ears. (hair_tail_l, hair_tail_l1, hair_tail_l2 \ hair_tail_r, hair_tail_r1, hair_tail_r2,\ coattail_l_side, coattail_l_side1, coattail_l_side2 \ coattail_r_side, coattail_r_side1, coattail_r_side2)

Physics is enabled for hair.

For clothes, you should use extra bones to avoid artifacts in the animation.