Hi! Meet my new character Bunny Girl! She's cute, isn't she?😊
💗 Hope you enjoy it as much as I do. 💗
Rigged with Epic skeleton. Physics is enabled for hair.
Facial expressions are included (ARKit\Apple blendshapes)
You can change the COLOR: clothes, hair, eyes, brows and skin.
Character is MODULAR. The asset includes separated parts: body patrs, head, hair, clothes parts. Also added a whole body without seams.
4K Clothes(Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
2K Hair (Albedo, Alpha, Root, Depth, ID)
1K Eyelashes, Brows (Albedo/Alpha, matID]
FULL
Verts 60424
BODY
Verts 50662
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters: 60424
Number of Materials and Material Instances: 7 Materials, 32 Material Instances
Number of Textures: 34
Texture Resolutions: 4k, 2k, 1k
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: Extra bones included for tail and ears. (hair_tail_l, hair_tail_l1, hair_tail_l2 \ hair_tail_r, hair_tail_r1, hair_tail_r2,\ coattail_l_side, coattail_l_side1, coattail_l_side2 \ coattail_r_side, coattail_r_side1, coattail_r_side2)
Physics is enabled for hair.
For clothes, you should use extra bones to avoid artifacts in the animation.