How to use my male character with ALS
There are many part of characters separated and blend different colors, textures and dirt
- Package included some basic animations for Katana.
- Facial rigged and included basic Facial Expressions Animations, Lipsync Animations.
- You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can't mixing with G2) packages together.
- Blend true color and textures as you want
Technical Details
Features:
- Facial Rigged.
- Blend Colors, Textures and Dirt for all SK_mesh parts.
- Assign and Retarget with Mannequin Skeleton
- Mix with all my modular male packages
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
- (Skeleton has the same structure and bones name as Mannequin but additional facial bones and weapon bones, you still can use assign skeleton or retarget animations the normal way. You should watch this video to clearly see how it works)
Animated: Yes
Number of Characters: 1 with some clothing style
Vertex counts of characters: 15.000 - 50.000
Texture Resolutions: 2048 - 4096
Number of Animations: ~30
Animation Types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Please read documents in Overview map