Low poly 3D model of the game Anime Girl Cleric PBR texture (Albedo) The model consists of 4 parts:
- 4096 * 4096 Clothes
- 4096 * 4096 Body
- 4096*4096 Hair
- 4096*4096 Wand
Verts: 12964
Faces:12200
Tris: 23707
NOTE TO THE MODEL:
- Physics of hair or clothing, create as a basic presentation.It is recommended to use the Kawaii Physics plugin to get the best results.
- 3 skin colors
- The character has a staff
- Color solutions on clothes and hair
- The body of the character has variations of underwear, without underwear, with stockings and without.
- Animations on the model are only standard animations that can be found in the engine itself.
- Equipped with an epic skeleton and ready to redirect to your animations.
- Face animation using blend shapes, there are additional bones on the character, on the hair and clothes.
- Fabric modeling is included (there are additional bones on hair and clothes)
- All parts are removable (Modular character)
Technical Details
VIDEO PREVIEW: https://www.youtube.com/watch?v=2RTI9yQKcNo
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Standart DemoAnimation
Number of characters: 1
Vertex counts of characters: 12964
Number of Materials and Material Instances: Mat (11) Inst(10)
Number of Textures: 11
Texture Resolutions:
- 4096*4096 (10)
- 2048*2048 (1)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Additional bones on the epic skeleton: Jaw, Jaw1, Eyes_r2, Eyes_l1, Back_hair - Back_hair6, Hair_r - Hair_r5, Hair_l - Hair_l5, Strand_l - Strand_l3, Strand_r - Strand_r3, Cloth_side_l - Cloth_side_l3, Cloth_back_side_r - Cloth_back_side_r3, Cloth_side_r - Cloth_side_r3, Cloth_mid_l - Cloth_mid_l3, Cloth_mid_r3
Important/Additional Notes: Bones that are added to the epic skeleton: Jaw, Jaw1, Eyes_r2, Eyes_l1, Back_hair - Back_hair6, Hair_r - Hair_r5, Hair_l - Hair_l5, Strand_l - Strand_l3, Strand_r - Strand_r3, Cloth_side_l - Cloth_side_l3, Cloth_back_side_r - Cloth_back_side_r3, Cloth_side_r - Cloth_side_r3, Cloth_mid_l - Cloth_mid_l3, Cloth_mid_r3