Weapon system is
Weapon system is a Blueprint-made project that implements weapons that can be used in all projects because weapons DO NOT require for pawn to shoot manually
ALL OF THE OBJECTS PRESENTED ARE EXAMPLES THAT YOU CAN MODIFY AND USE
It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds
Warning: This projects does NOT includes any partcle effects of weapon meshes except for UE4 default ones
Known Issues:
- Project needs megascans plugin. Solution: This system DOES NOT use megascans. So it can safely be ignored
Technical Details
Features:
- Interaction with weapons that do not require special class of Pawn
- Easy to edit land create list of weapons
- It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds
- Ammo system that allows more than one weapon to use one ammo type
- Basic Ammo pickup system
- Basic Weapon pickup system
Number of Blueprints:
- 6 Basic Fire Components (Components that are used by weapon to implement firing)
- 2 Basic Damage Types
- 3 Structs
- 4 Enums
- 2 Blueprint actors (Weapon and TraceEffect)
Input: Weapons have function that can be called (PrimaryFire, Reload etc.)
Network Replicated: No
Supported Development Platforms: The project has no specific platform
Documentation: Wiki
Discord(Support) : Invitation
Supported Target Build Platforms: The project has no specific platform