Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints
Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints Weapon System | Blueprints

Weapon system is

Weapon system is a Blueprint-made project that implements weapons that can be used in all projects because weapons DO NOT require for pawn to shoot manually


ALL OF THE OBJECTS PRESENTED ARE EXAMPLES THAT YOU CAN MODIFY AND USE


It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds


Video: On YouTube


Warning: This projects does NOT includes any partcle effects of weapon meshes except for UE4 default ones

Known Issues:

  1. Project needs megascans plugin. Solution: This system DOES NOT use megascans. So it can safely be ignored

Technical Details

Features:

  •  Interaction with weapons that do not require special class of Pawn
  • Easy to edit land create list of weapons
  • It uses easy to modify and create shooting component system, so you can change the way weapon fires in 2 seconds
  • Ammo system that allows more than one weapon to use one ammo type
  •  Basic Ammo pickup system
  •  Basic Weapon pickup system

Number of Blueprints:

  • 6 Basic Fire Components (Components that are used by weapon to implement firing)
  • 2 Basic Damage Types
  • 3 Structs
  • 4 Enums
  • 2 Blueprint actors (Weapon and TraceEffect)

Input: Weapons have function that can be called (PrimaryFire, Reload etc.)

Network Replicated: No

Supported Development Platforms: The project has no specific platform

Documentation: Wiki

Discord(Support) : Invitation

Supported Target Build Platforms: The project has no specific platform