VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
VR Interactive Assembling | Blueprints
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Use this project to make a game where the player can assemble all kind of things. The base concept is fairly simple, you can place meshes to certain spots, but there are several extra functions and options.

  • You can setup holograms for the slots.
  • You can add required slots to build step by step.
  • You can add events to make finishing parts a bit more flashy.


To help the player in building, they can force grab the items, you can also add a simple spawner if you have a part that the player needs way too many times.


You can also add a few special slots.

  • Push slot: the player needs to push the part in place.
  • Screw slot: the player needs to use the screwdriver to screw it in place.


Showcase video: https://youtu.be/XY-Td-LaP4U

Showcase demo: https://gabeee.itch.io/vr-interactive-assembling

Disassembling video: https://youtu.be/9RxFFae485o

Small showcase video by a kind fella who bought my pack: https://youtu.be/6H0tHgJMjao

Technical Details

Features:

  • Base slots
  • Holo slots
  • Push slots
  • Screw slots
  • Force grab
  • Spawner (with button)

Misc/Extra:

  • "Atom" part
  • Input forwarding


Disassembling update (2.0)

  • Set up initial parts into slots
  • Set up blockers to prevent interaction with slots
  • Set up reverse required slots
  • Added unscrewing (change direction with the other button)


Number of Blueprints: ~16

Input: VR (Oculus)

Network Replicated: No


Basic tutorial: https://youtu.be/9rJeAc6hJGI

Event tutorial: https://youtu.be/M_-L8OGvHpk

Disassembling tutorial: https://youtu.be/X89I2fnll5w


Due to some of the logic being in the motion controller & pawn, it might be hard to integrate with other projects.


Please feel free to ask any questions on my support discord: https://discord.gg/FhA7BBu

Support forum: https://forums.unrealengine.com/unreal-engine/marketplace/1573743-gabeee-s-assets