Devlog | Swimming Movement | Playable Demo | MetaHuman Example
It's highly recommended to have at least the basic knowledge of blueprints to use this asset. This is not a plug-and-play system. Otherwise, it might be confusing to work with it.
Update
- The Swimming Movement Type Is Available
- Example AI Is Available
Ultimate Movement System is a replicated character movement constructor. You can create and modify your own movement types just with a single component. Completely Game Driven and adapted animations with distance matching, orientation warping, and IK.
You can easily create new movement types, movement models, overlay states, stances, poses, and different gait profiles according to your game needs. All can have specific speeds, acceleration, deceleration, friction, and rotation rate (Check out the last image).
The goal of this asset is to have a good-looking movement system with limited resources. The example content is using only 2 animations for Forward and Backward locomotion and still, 8-Way locomotion is possible with orientation warping. Different movement types will be added to further updates.
Technical Details
Features:
- Distance Matching
- Orientation Warping (Using Only 2 Animations For Strafe Movement)
- Stride Warping
- Slope Warping
- Overlay States (Masculine, Injured, etc.)
- Poses (Neutral, Aiming, etc.)
- Gait Profiles (Low, Mid, High Profile)
- Stances (Neutral, Crouch)
- Dynamic Stop Transitions With Feet Correction
- Dynamic Stance Transitions With Feet Correction
- Foot Locking And IK
- Full Control Of Movement Dynamics
- Easy To Expand
Input: Gamepad and Keyboard
Network Replicated: Yes
Supported Development Platforms: All
Documentation:
Important/Additional Notes: At First Release There Is Only Grounded Locomotion With Additive Details And Transitions. There Will Be More Movement Types On Further Releases.