Traffic Control System | Blueprints
Traffic Control System | Blueprints
Traffic Control System | Blueprints
Traffic Control System | Blueprints
Traffic Control System | Blueprints Traffic Control System | Blueprints Traffic Control System | Blueprints Traffic Control System | Blueprints

YouTube Trailer - Join the Discord Community - Documentation


Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are not desirable.


• Fully supports Unreal 5.0



Download the Playable Demo


Traffic vehicles will spawn and despawn automatically in the designated radius around players. Vehicles count for every player radius they are within, so vehicle counts will not 'double up' when players are nearby each other.


Network resources are saved by switching distant vehicles to a non-physics mode in which only a single float variable needs to be occasionally replicated. This drastically reduces network overhead with many vehicles in a scene.

Technical Details

Features:

  •  Spline based road path system, multiple configurable lanes per spline
  •  One-click Intersections and Traffic Lights
  •  Fully supports multiplayer
  • Included very basic custom vehicle physics (separate from PhysX or Chaos Vehicles)
  • Works with any vehicle system

Number of Blueprints: 24 Total (13 Blueprint Classes / 11 Demo Blueprints)

Network Replicated: Yes, this system is fully intended for multiplayer

Supported Development Platforms: Tested only on Windows 10

Documentation: https://youtu.be/rQSqoCsQq-g