Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
Tornado Blueprint | Blueprints
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Video Preview: 

https://www.youtube.com/watch?v=DIRelhoUUuM

SHARKNADO Preview:

https://www.youtube.com/watch?v=aXgIAPFI0Kk (This is created by combining with another asset of mine, so note Sharks are not included.)


A tornado blueprint that interacts with physics objects, skeletal and destructible meshes in your scene. Comes with example assets.


Adjustables


Tornado Physics:

Vortex Direction

Vacuum Strength

Vortex Velocity

Vortex ZVelocity

Vortex Force Angle

Collision Eye Divide


Scale:

Tornado Mesh Scale

Capsule Half Height

Capsule Radius

Camera Shake Radius


Tornado Appearance:

Tornado Material

Tornado Rotation Speed

Wind Particle Scalar

Particle Radius


Spline Path:

Follow Spline Path On/Off

Path Speed

Use Spline Rotation

Close Path Loop


Example Meshes:

Cow

Grass

Fence Panel

Rock

Technical Details

Engine Compatibility: 4.17

Intended Platform: Windows

Platforms Tested: Windows

Scaled to Epic Skeleton: Yes

Documentation Included: Yes