SHADERSOURCE Fluid Interaction Tool | Blueprints
SHADERSOURCE Fluid Interaction Tool | Blueprints
SHADERSOURCE Fluid Interaction Tool | Blueprints
SHADERSOURCE Fluid Interaction Tool | Blueprints
SHADERSOURCE Fluid Interaction Tool | Blueprints
SHADERSOURCE Fluid Interaction Tool | Blueprints SHADERSOURCE Fluid Interaction Tool | Blueprints SHADERSOURCE Fluid Interaction Tool | Blueprints SHADERSOURCE Fluid Interaction Tool | Blueprints SHADERSOURCE Fluid Interaction Tool | Blueprints

This fluid interaction tool is an easy to use per-bone fluid propagation system for your skeletal/static/physics meshes that can be applied to any material surface.


This tool can also be called from a global function for more customization methods.


Videos:

https://www.youtube.com/watch?v=-5gQpTEcsnE

Quick-Guide with Branching River Tool:

https://www.youtube.com/watch?v=QOr5o6w1XtE


Technical Details

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PLAYABLE DEMO

DISCORD

DOCUMENTATION


COMPATIBLE WITH UNREAL ENGINE 5!


Features:

  •  Per-Bone/Socket Fluid Propagation system
  • Apply to any material surface
  • Toggle for Velocity Determines Intensity
  •  Draw From Functions
  •  Material Function for easy Material implementation
  • Overview map showing capabilities
  • Detailed Tutorial Blueprints


Number of Blueprints: 3


Input: Keyboard/Mouse

  • W - Walk Forward
  • Space - Jump
  • Left Mouse - Fire Physics Object


Network Replicated: No, Runs on clients. (locations can be replicated)

Important/Additional Notes: See included Tutorial Blueprints for detailed explanation of this tool.


Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.