Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints
Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints Sci fi Gunship | Blueprints

VIDEO


High detailed sci-fi gunship model with LODs.

Features a pawn class with physics based movement.


Moving elements are skeletal meshes:

-wings movement works with animations and aim offset;

-minigun attachment is rigged and with physics simulated swinging gun belt;

-scanner is rigged and cycles trough idle animations if pawn is not possessed;

-antenna swings with movement;

...all elements are also imported as static meshes.


All mechanics are in the pawn blueprint so it can be easily possessed and unpossesed.


Materials are configurable, you can switch the camo texture with the ones available in the project or imported by you. You can also remove the camo and leave a clean color, configured by color overlay.

Basic hit effects from starter content, are played upon impact.


Note: In order for input to work in your custom project you have to setup the Axis Mappings. Go to Project Settings>Input>Bindings. From there add several Axis Mappings named:

-MoveForward

-MoveRight

-Turn (for mouse)

-LookUp (for mouse)

-TurnRate (for gamepads)

-LookUpRate (for gamepads)

Afterwards, for each Axis Mapping, select Add Axis Mapping to Group and your respective input

Example: For the MoveForward axis I would add 'W' with a scale of 1 and 'S' with a scale of -1 for Keyboard support.

And Gamepad Left Thumbstick Y-Axis with a scale of 1, for gamepad support.

Technical Details

Features:

  •  pawn class with physics based movement
  • detailed gunship model
  •  rigged minigun attachment with animation blueprint and physics simulated swinging gun belt
  •  physics simulated swinging antenna
  • aim offset rigged wings
  • front scanner with idle animations
  • configurable materials
  • static meshes version of all elements, so you can use them if you choose to not use the rigged skeletal meshes
  • hit effects on impact with particles from starter content
  • cable spines used in showcase map


Triangles:

For complete gunship: 109 595


Number of Assets:

Blueprints: 3

Animation Blueprints and Aim Offsets: 3

Meshes: 37

Materials and Material Instances: 26

Textures: 44

Animations (with single key poses): 11


Memory Weight:

Size of all textures loaded for a single gunship: 16 556 KB

Size of all meshes loaded for a single gunship: 12 913 KB


Collision:

Simple objects have generated collision

Complex ones have custom


LODs:

For static meshes: LODs are auto generated and setupped to have a minimal popping effect;

For skeletal meshes: LODs are imported


Texture Sizes:

a complete set of 4k textures

a complete set of 1K textures

decals are 512x512

environment textures: 1K to 128x128


Supported Input: Keyboard + Mouse, Gamepad

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Consoles