RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
RPG System All In One | Blueprints
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This is the RPG System: All-In-One, the only one you’re going to need, all features of a full RPG game in one Framework. 

Fully Customizable, easy to Integrate and Multiplayer ready!

Use one of the two pre-made examples (Top-Down | Third-Person) or implement it into your own Character, there is no restriction.


New Playable Demo (Major 3 Update): Link


Showcase: Link

Discord: Link

Documentation 2.0: Link


The developer describes the content as follows:

My asset is supposed to be a foundation, not a concrete block that cannot be changed


The Major Update 3 is now live! Check out the Patch notes here: Link

Changelog history: Link


Disclaimer: The shown Environment (MultistoryDungeon) in the pictures/videos is NOT included!


Features:


Major Update 3:

  • Quest System - A highly customizable Sandbox-Like Quest System, keeps track of specific Variables (Custom Variables) and can trigger events/communicate with other objects without any Object References! (Custom Dispatcher)
  • Personal Storage System - A Storage system to store all the trash goodies
  • Party System - Party system to be able to quest together (Invite, Kick, Change Leader)
  • Chat System - A must-have Chat System to chat with buddies (All, Party, Whisper)
  • Custom Dispatcher/Variable System - Reference-less way to communicate between Objects, can be used to create any type of puzzles/quests/events
  • and more Improvements!


Major Update 2:

  • Shop System - Dynamic Shop System with a optional restock timer and the ability to rebuy sold Items
  • Multiplayer Save System - New Save System which is now capable of storing the saves on the Server and accepting local save files from clients to be loaded
  • Extended and Improved Drop System - Improved the algorithm and added the ability to create large loot pools, limit the tries of dropping an Item and how many Items can be dropped
  • Skill System Improvement - Added a new feature to the Skill System that executes the AoE Damage dealing without stopping the game thread, it improves the performance a lot if a large amount of AI (30+) gets hit at once
  • Item Amount Selector Widget - Split your stackable Items, Buy/Sell or drop only a portion of your stack
  • and more AI Improvements!


Major Update 1:

  • Companion System - Permanent AI that fights with you on your side, can levelup, wear Items, spendable stats and a Skill tree!
  • Summoner/Minion System - Temporary AI with premade stats and skills that fight with you until they die. (Useful for Summoner/Necromancer classes)
  • Pet System - Unlock Pets from Pet Cubes(droppable), they can have Stat bonuses and autoloot specific ItemTypes.
  • and a lot of other changes! (Please check out the changelog)


Base:

  • Multiplayer
  • Class System - Dynamic Class System which provides Stat bonuses and Skills for each class. It supports multiple classes on one character
  • Damage System - Melee, Ranged, Physical/Magical, Elements, Defense, Flee, Block, Hit rate, Critical Chance...
  • Dynamic Class System - Multi-Class, Base Stats, Stat Modifier, Skill Tree
  • Skill System - Offensive, Passive, Buffs, Casting, Cooldown, Aoe, Single Target, Upgrades, Overheat mechanic, Modules to create own skills
  • Skill Tree - Manage your Skills and gain Skill Points per level up
  • Stat / Attack / Element Bonus - Scale your stats based on Item Level, Rarity and other parameters
  • Leveling System - Each level up gives you Stat and Skill Points
  • Character / Spendable Stats - Increase your Stats by investing Stat Points
  • Status Effects - Stacks, Stat/Element/Attack Bonuses, Debuffs, Damage over time and more
  • Crowd Control - Freeze/Curse your enemy, change the behavior or anything else you have in mind!
  • Inventory System - Equipment, Requirements(Class, Level..), Consumables, Stackable, Weight, Currencies and more
  • Item Refinement - Upgrade your gear and make it more powerful! +1, +2, +3..
  • Item Rarity - Uncommon, common, Legendary, Ancient.. add as many as you want and increase the Item Bonuses for each Rarity separately!
  • Item Socket/Gem Slot - Add Sockets to your Item and add special items into it to make it more powerful!
  • Drop System - Create loot crates, loot pools. Generate dozen varieties of one Item similar to other Popular ARPGs
  • Interact System (Interface based) - Interact with any type of objects (Items, Doors, Treasures, NPC's..)
  • Crafting - Combine or create new items
  • Advanced AI - Highly Optimized, can use Skills, Stat Bonuses, Equip Items, Spawn Slaves(ads) etc.
  • Custom Projectile Collision - Own Collision Method which runs up to 40% faster than traditional methods!
  • PvP - (Toggleable) Battle with your friends for fun!
  • Widget Examples for all systems
  • Top-Down Example
  • Third-Person Example
  • In-Editor Tutorials - Over 30+ Tutorials that guide you right away in the Editor! (Available in our discord)
  • Chat support (Discord, Email) and optional TeamViewer(Desktop sharing) for verified buyers with special needs


Orbital Market Link

Technical Details

Number of Blueprints: 121, Structure: 119, Enum: 35, Widget: 96, Datatable: 12

Input: Keyboard + Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Not Tested