Preview Video: Watch now
Executable PC Demo: Download
Texture bake tutorial: Watch
Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.
99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.
Maximum mesh coordinate size from -32767 to 32767
Update v1.3:
- fixed clipping issue for UE5
- added Opacity parameter
Update v1.2:
- fixed rendering issue on PlayStation4
- added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds
- added new demo map for advanced version
- minor shader optimization for basic version
Features:
- 1 to 16384 points
- Bake system included
- Color, Opacity, Emissive power and Scale transitions are supported
- Blue print interface
- No external software required - only UE and your static mesh
- Wave zoom and position distortions additional effects
- Two demo maps
- Multi sections mesh is supported
Adjustable parameters:
- Points count
- Points size (advanced version)
- Show time
- Morph speed
- Point size
- BoundBox size
- Zoom wave
- Distortion
- Color with opacity, Emissive power, Scale
Technical Details
Number of Textures: 8
Texture Resolution: 8 x 256x256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows, PS4
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes