Version 2.0 is now live!
Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.
This is not intended for real-time use as it is designed for quality, not speed!
It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer fully, results have issues most of the time when using Path Tracing.
Technical Details
Features:
- Grid based Infinite Ocean Blueprint System
- Ultra High Quality Material Based Gerstner Wave Simulation
- Single Layer Water based Translucency & Scattering
- Simple Shore Foam
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: https://www.youtube.com/watch?v=hfGRXRG_pMw
Important/Additional Notes: