Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
Multiplayer Crafting Kit | Blueprints
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Preview-Video

Support Discord Server

Quick Guide: Add existing Inventory


Key Features:


  • Multiplayer Support | Singleplayer, ListenServer and Dedicated Server
  • Personal Player Crafting | Players can have their own Crafting Menu
  • Actor based Crafting | The Crafting Component can easily be added to an Actor to create a Workbench. EventDispatchers can be used to control visuals
  • Fuel-based Crafting | Crafting can be linked to fuel, represented as an Item that gets consumed over time
  • Crafting Queue | You can start crafting Multiple recipes at once and wait for them to be processed one after another
  • Uses DataTables | Crafting Recipes and Items are managed through DataTables to easily add and modify
  • Use your own Inventory System | Crafting and Inventory are connected through Interfaces. You can use your own Inventory or use my basic drag&drop Inventory Solution that comes with this System
  • Placeholder Icons/Models | The DEMO of this System includes Item Icons, basic UI and interior meshs. It also features a Workbench, Anvil and Furnace to DEMO Actor based Crafting
  • Clean and well commented Code

Technical Details

  • 3 BP Components for the Crafting System
  • 3 BP Components for the Inventory System
  • 1 BP Component for managing Widgets
  • 2 DataTables for Recipes and Items
  • 3 Enums
  • 4 BP Interfaces for Crafting, Inventory, Widgets and Usable Actors
  • 1 BP for spawning Items
  • 1 BP Function Library
  • 7 BP Actors | 3 for the Crafting System Demo | 1 for the Inventory Demo | 3 for the Interior
  • PlayerCharacter, PlayerController and GameMode
  • 5 Structs for different Item and Recipe Infos (e.g. UI)
  • Demo Level
  • 22 Materials for Interior, Particles and the basic Character Mesh
  • 4 Material Functions for the basic Character Mesh
  • 3 Particle Systems | Candle, Ember, Smoke
  • 3 Skeletal Meshs | Character, a Bellow and the Hammer (Anvil)
  • 44 Static Meshs for the Interior | Walls, Table, Chests, Doors, Pillars, Random Props and more
  • 31 Textures | Character, Items, Particles, UI
  • 12 Widgets | Crafting, Inventory