Support for Unreal Engine 4.27 will end in August 2023. You can read more about Motion for UE4 here.
Please make sure to read the Getting Started guide after adding Motion to your project!
π¬ Feature Demo: Watch on YouTube!
π Playable Build: Download here!
ο»Ώπ Metahuman Integration Guide: Click here to open the Guide!
π Ideas & Feature Requests: Check our brand new platform to submit ideas, report bugs & see all our announcements!
π£οΈ Roadmap: Click here to open the roadmap to check what I work on!
βοΈ Changelog: Click here to open the changelog!
π Documentation: Click here to open the Documentation!
π¬ Discord: Click here to join the Discord!
____________________
Why did I create Motion?
When creating the prototype for our own first-person action game, I noticed: No asset out there was easy to understand, flexible enough to adjust to my needs and painless to use.
That's why I spent 9 months creating Motion and made it available to everyone!
What is Motion?
π Motion is a high-quality template for first-person characters with full body awareness. Breathe life to your character with our responsive first-person controls and camera movements. You can use Motion as-is, or modify & expand it however you wish. Don't need a component I provide or got your own one? No problem! Just remove it from the character with one keystroke!
β‘ Incredibly powerful. Motion will change the way you think about your character. Easily customize to make your game feel unique. Make camera patterns for breathing, walking, sprinting, jumping and landing. Exaggerate or be subtle. Make Motion fit your game and not your game fit the constraints of an asset!
π I know how it feels like when an asset isn't what you expected.
If you buy Motion and don't fall in love with it within a week, I'll give you a complete refund!
π¬ Got a Question? Want to know something before purchasing?
Join the Discord! Or send an e-mail to support@regensturm.com. I'm happy to help!
Features
π₯ True First Person - Full-body awareness, automatic camera adjustment, head movement and much more!
π Curve-based Animations - Edit all camera animations with Unreal's curve editor! No external programs needed!
γ° Curve Transitions - Transition between camera animations with just a single blueprint call!
π¬οΈ Breathing Component - Get automatic & realistic breathing animations without any configuration!
π Sprinting System - Easy-to-use sprinting with customizable camera animations & acceleration curves!
𦡠Crouching Component - High-quality smooth crouching that automatically detects ceilings and stops uncrouching!
πΆββοΈ Walking Component - Integrated walking acceleration and camera animation that's easy to adjust!
π¦Ώ Jumping Component - Comes with multiple camera animations for jumping and landing and a stamina system you can use as you see fit!
π§ββοΈ Idle Component - Automatically plays a easy-to-customize camera animation when the player goes AFK.
π£ Footstep System - Footsteps for all kinds of movement! Sounds included!
π¦Ά Sneaking Component - Disables footsteps and slows the player down when sneaking.
Disclaimer: The environment & animations shown in some screenshots are not included with Motion.
Technical Details
Documentation: https://rgn.st/docs
Support: https://rgn.st/support
Number of Blueprints: 29
Number of Configurable Curves: 15
Input:
- Mouse and Keyboard
- Controller (tested with DualShock & Xbox One Controller)
Network Replicated: No
Supported Development Platforms: Windows, Mac