Lightning Fast is a powerful combination of materials and blueprints that implement a wide range of realistic and stylized electricity effects. There are multiple ways of using the Lightning Fast in games and movies starting from lightning bolts in the background flashing lightning bolts during a storm through electric fences to the devastating lightning guns and spells. This system is designed in mind to achieve all those effects on high performance and AAA quality at the same time.
Supported effects:
- flashes/bolts/strikes
- beams/chains/splines
- discharges/electrocute/volume/fences
- trails/ribbons
Character skills:
- lightning gun
- lightning trail in the slow-motion run
- lightning AoE
- hit/electrocute reactions
The Lightning-Fast Mesh combined with Lightning Fast Material has some useful features and properties that are very important in VFX production.
- can be used with spline meshes
- can be scaled and keeps the proper shape
- can be used in particle system
- can be watched from every angle
Update 1.1
- Added network replication
- New ambient light in lightning bolts
Technical Details
Features:
- GPU friendly and optimized for all platforms
- Wide range of high-quality effects
- Two types o beam rendering (spline mesh/billboard mesh)
- Integrated with dynamic lights and material light functions and splines
- Over a hundred customizable parameters in materials
- Spline based shape of the bolt easy to adjust to the scene
- Multiple animated lines rendered in a beam
- Depth fade effect, glow and line color, refraction, distortion
- Procedural beam texture
- Dynamic branch masking and fading effect
- Everything implemented in the blueprints show
- Parameterized cascade particles
- Integration with Fast Stylized Procedural Sky
- Skinned skeleton mesh and advanced x-ray material
Package Size: 16MB+29MB demo
Materials: 5 (14 instances, 9 material functions)
Textures: 1
Blueprints: 10
Meshes: 10
Emitters: 11
Additional:
- Prototype pack textures and materials created for demonstration purposes
- Lightning mesh generator/editor - advanced tool prepared for editing and generating lightning meshes, allows implementing external lightning propagation class. Contains an additional library of functions that helps to create static meshes.
- Example map with 14 use cases
Network: Yes
Supported Development Platforms: Windows
Ray Tracing: No
Mobile: Yes
Forward Rendering: Yes
I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.