Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints
Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints Interactive Foliage pickup system V | Blueprints

Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product or a technical overview

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets


V1 & V2

Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.


Foliage Pickups

All pickups derive from the Pickup Master Blueprint.

Here you can configure:

  • Item Text and text height
  • Which mesh to spawn
  • How easy it is to pick up by configuring pickup radius to which the player has to look at
  • Respawn option and respawn timer
  • Option to respawn in random radius and define how far the radius can reach
  • If the pickup should simulate physics or not

Included examples:

  • Rock
  • Stick
  • Leaves
  • Fiber
  • Reeds
  • Heather

Interactive flower picking

  • Only snap the top. 
  • The base of the flower stays and the top regrows.
  • Uses Plant Master Blueprint
  • 6 predefined flowers

Included examples:

  • Poppy
  • Camomile
  • Buttercup
  • Yarrow
  • Cornflower
  • Clover plant

Berry picking from bushes

5 Types of predefined berries.

3 Types of predefined bush

Each Bush has multiple spawn points. 

Configure with a slider from 0 to 8 berries

Use of BerryPicking Master blueprint

Included examples:

  • Blackberry
  • Blueberry
  • Redberry
  • Purpleberry
  • Yellowberry

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

Technical Details

Features:

  •  Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
  •  Berry Picking master blueprint for interactive berry picking from bushes.
  •  Plant Master blueprint, to snap the top of the flower from the base.
  • Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
  • Including example character, with grab animation
  • Fully replicated

Number of Blueprints: 46

Meshes: 33

Network Replicated: Yes!

Supported Platforms:

Windows, It is assumed that it works fine on all platforms.

Support, community & Documentation📁:

Initial Support like bug encounters and online (web-based) documentations are available after verification. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.