Influence Spawn System | Blueprints
Influence Spawn System | Blueprints
Influence Spawn System | Blueprints
Influence Spawn System | Blueprints
Influence Spawn System | Blueprints Influence Spawn System | Blueprints Influence Spawn System | Blueprints Influence Spawn System | Blueprints

Good spawning makes a good gameplay.

Influence Spawn System is part of a competitive multiplayer game mode that controls spawn of player characters or ai characters, choosing the best point for spawn. Similar systems are used in many multiplayer games such as Call of Duty, Halo, Battlefield, Titanfall.


Spawn near teammates and far from enemies.

With this system, you can create the right conditions for player spawning so that they spawn near teammates and far from enemies. The main feature of the spawn system is the weight of a spawn point. Weight changes when interacting with influences. Influences are areas that is shape (cylinder). Influences are attached to owners. Owners can be players, domination capture points, and other objects on a level. If a spawn point is located in influence areas, this influence affected a spawn point weight. 


Easy for integration.

Influence Spawn System has flexible customisation properties. It is easy for integrated and compatible with any game mode system. It has the user guide which includes provides comprehensive information about the system. Based on only blueprints. Support network replication.


Guide

Showcase Video

Demo

Technical Details

gameparts.main@gmail.com

Discord Channel


The pack doesn’t include complete game mode logic. The spawn system interacts with the demo game mode system. The package consists of the spawn system component as the main content. 


Spawn Point

  • Start spawn point
  • Common spawn point
  • Base weight
  • Random offset 
  • Spawn cooldown
  • Override on level


Influences

  • Ally bias 
  • Enemy forbid
  • Dead teammate
  • Game mode
  • Base influence weight
  • Distance curve
  • Size properties
  • Game mode influence effect type
  • Dead teammate life time


Debug Toolset

  • Drawn influences shape
  • Separated daring on each type
  • Drawn spawn point 
  • Draw team id
  • Respawn log


Test Systems

  • Test game mode system
  • Test team base mode
  • Test free for all mode
  • Test respawn system


Supported Platforms: PC, MAC

Documentation: Link in description

Number of Blueprints: 15

Input Mappings: Keyboard, Mouse

Network Replicated: Yes