GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
GunWorks ColorCore | Blueprints
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Preview: youtube.com/watch?v=VNV0C0Ho354

Patch Notes: www.robotbrush.com/gunworks-patchnotes/

GunWorks is a dynamic GUI driven gun customization tool utilizing a structure similar to M-V-P (model-view-presenter). At the very center of ColorCore sits the GunWorks material. It consists of 279 shader instructions for dynamic only lighting. With ColorCore, any preset can be loaded onto any other gun so long as it's equipped with the proper maps as detailed in our overview video HERE. We currently have the guns split into parts in preparation for modular attachments, but it is compatible with whole-model guns as well. GunWorks aims to be a core functionality tool that enables others to quickly integrate modular guns into their games. In a future release we plan to include a full part-swapping UI.

List of Features:
•Highly customizable GunWorks material
•Dynamically generated GUI shelf system for gun material communication
•Hue/Saturation/Value/Misc sliders for easy color and material modification
•Dynamically generated icon buffer for 'next gun' icon selection
•Saving/Loading presets system

Technical Details

Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Collision: Yes, physics asset collision.

LOD's: N/A.


Texture Size: 4k External Source files are HERE.


Documentation: Coming Soon.


Blueprints:

•23x Widget Blueprints

•7x classes

•7x interfaces

•5x structs

•4x enums

•4x Weapon

•3x Tutorial

•2x libraries

•2x saves

•2x Characters

•1x Mode

•1x Environment

•1x Controller


Meshes:

•24x Gun Parts

•9x Paintbooth environment meshes

•1x GunWorks Gun Tag

•1x Gun Tag Chain

•1x UVBias Cube


Materials:

•13x UI Materials

•11x Environment Materials

•1x GunWorks Material

•1x GlobalScaleBiasAlignment Material

•1x Gun Tag Material

•1x Gun Tag Chain Material


Material Functions:

•7x GunWorks Material Functions

•1x UI Material Function


Textures:

•4k External Source Files available HERE


•5x GunWorks Material TX

•36x UI TX

•18x Camo Patterns

•102x Miscellaneous Part TX

•16x Misc Environment TX

•4x GunWorks Gun Tag TX

•2x Gun Tag Chain TX


Sounds:

•2x UI Sfx

•1x Ambience Sfx


Maps:

•1x preview map

•1x overview map


Animations:

•5x Display Animations

•9x Tag Animations


Intended Platform: Windows

Platforms Tested: Windows